NRC articles on Twitch, E3 and a game on slavery


Below are the three most recent NRC articles from May, June and July. I wrote while working at MIT’s Game Lab, which might have influenced the choice of subject matter (I did), as well as the perspective on these specific cases (also, yes).

The first article deals with the rise of the live-game-streaming phenomenon See also my previous post about that.

Download article on Twitch (.pdf)

The June article covers this year’s Electronic Entertainment Expo. I watched the carefully scripted press conferences of Microsoft and Sony and wrote about the issue of (gender) inclusivity and the industry being somewhat conservative and derivative. Surprisingly, I got some flak from my fellow white-middle-aged-Dutch game critics on this particular article for being … one-sided in my coverage. I think that qualifies as irony.

Download article on 2014’s E3 (.pdf)

The July article deals with the ability of games to tackle “serious” subject matter, such as slavery. An educational (!) game targeted at Dutch youth was widely criticized for… being a game on slavery. It’s 2014 and the notion that games (still) are unable to deal with political and potentially controversial themes is alive and kicking. Alas.

Download article on a game on slavery (.pdf)

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