My latest academic article on Candy Crush

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As part of my ongoing project on “app economics” I published an academic article for Social Media+Society on the political economy of free-to-play games. I focused on one of the most popular games out there: Candy Crush Saga. The article is available open access (i.e. free) and titled “Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form“. The article is part of a special issue that is available here. And, you can download the .pdf here. Any comments, feedback and tips, always welcome and appreciated. And, of course, feel free to share this article with your students, boss or mother!

Here’s a blurb from the special issue’s introduction: “David Nieborg questions the relationship between affordances, users, and owners of game platforms from a political economy perspective. He argues that Facebook’s economic position in the larger ecosystem of connective platforms cannot be underestimated. The world of game developers and game users is largely dependent on social networks (first and foremost Facebook) for the accumulation of economic value. Taking the free online game Candy Crush Saga as a case in point, Nieborg explores how app develop- ers, such as Candy Crush’s owner King, are pivotal in generating and stimulating Facebook’s connective value.”

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