Academic_Writings -
- 2011. Nieborg, David B. “Achievement Unlocked!”. In: Mieke Gerritzen, Geert Lovink and Minke Kampman (eds.). Read Where I Am: Exploring New Information Cultures. Valiz: Amsterdam, pp. 117-118.
- 2010. Nieborg, David B. “Gamejournalistiek in Nederland”. In: Skylla Janssen & Micha van der Meer (eds.). Professional Playground: Alles over werken in de game-industrie. Amsterdam: Boom Onderwijs, pp. 207-233.
- 2010. Nieborg, David B. “De Strijd gaat Virtueel Verder”. In: Chris van der Heijden (ed.). Voorbij maar niet verdwenen. Oorlog: 65 jaar na de Tweede Wereldoorlog. Den Haag: Ministerie van Volksgezondheid, Welzijn en Sport, pp 26-28.
- 2009. Nieborg, David & Tanja Sihvonen. “The new gatekeepers? On the occupational ideology of game journalism“. Paper presented at DiGRA 2009 – Breaking New Ground: Innovation in Games, Play, Practice and Theory. At Brunel University, West London, United Kingdom: CD-ROM.
- 2009. Nieborg, David B. “Training recruits and conditioning youth: The Soft Power of Military Games”. In: Nina B Huntemann & Matthew Thomas Payne (eds.). Joystick Soldiers: The Politics of Play in Military Video Games. New York: Routledge, pp. 53-66.
- 2009. Van Dijck, José and David B. Nieborg. “Wikinomics and its discontents: a critical analysis of Web 2.0 business manifestos“. New Media and Society. Vol. 11.5, pp. 855-874.
- 2009. Nieborg, David B. “Empower Yourself, Defend Freedom! – Playing games during times of war”. In: Van den Boomen et al. (eds.). Digital Material: Anchoring New Media in Daily Life and Technology. Amsterdam: Amsterdam University Press, pp. 35-48.
- 2008. Nieborg, David B. “Contemporary Game Culture by the U.S. Military“. In: Mary Ipe (ed.). Advergaming and Ingame Advertising – An Introduction. Andhra Pradesh, India: ICFAI University Press, pp. 168-194.
- 2008. Nieborg, David B. & Joke Hermes. “What is game studies anyway?“. European Journal of Cultural Studies. Vol. 11.2. pp. 131-147.
- 2008. Nieborg, David B. & Shenja van der Graaf. “The Mod Industries? The Industrial Logic of Non-Market Game Production“. European Journal of Cultural Studies. Vol. 11.2. pp. 177-195.
- 2007. Nieborg, David B. “Games and Advertisement: Beyond Banners and Billboards“. In: Craig Van Slyke (ed.). Information Communication Technologies: Concepts, Methodologies, Tools, and Applications. Pennsylvania: Idea Publishing Group.
- 2007. Nieborg, David B. “In Search of a Disclaimer – Mass Creativity as a Business Model“. In: Culture 2.0. Amsterdam: Virtueel Platform, pp. 27-29.
- 2007. Van Dijck, José & David B. Nieborg. “De opmars van de cybernauten – Drie nieuwe studies geven hun visie op de digitale participatiecultuur“. Academische Boekengids. 65 November, pp. 7-10.
- 2007. Nieborg, David B, Sarah van Brussel & Shenja van der Graaf. “Joystick Cinema – Een marktonderzoek naar de relatie tussen culturele indie games en arthouse films”. Amsterdam: Submarine – A Cross-Media Production Studio.
- 2007. Nieborg, David B. “Nog veel vragen over de virtuele economie”. In: ThatSLife: Een praktische gids voor Second Life. Bob Timroff (ed). Culemborg: Van Duuren Media, pp. 174-175.
- 2007. Nieborg, David B. “Een lange staart is goud waard”. De Nieuwe Reporter Jaarboek. Maarten Reijnders, Theo van Stegeren & Martijn de Waal (eds). Apeldoorn: Het Spinhuis, pp. 175-178.
- 2006. Nieborg, David B. “Mods, Nay! Tournaments, Yay! – The Appropriation of Contemporary Game Culture by the U.S. Military“. Fibreculture Journal. Vol. 4.8.
- 2006. Nieborg, David B. “‘We want the whole world to know how great the U.S. Army is!’ – Computer Games and Propaganda“. Gaming Realities – A Challenge for Digital Culture. Manthos Santorineos (ed). Athens: Fournos, pp. 77-85.
- 2006. Nieborg, David B. “The Expansion Pack Economy”. Media Change and Social Theory. The 2nd annual ESRC Centre for Research on Socio-Cultural Change conference at the University of Oxford, UK. September 6-8. CD-ROM.
- 2006. Nieborg, David B., Jasper Moes, Heleen van der Klink, Esther Weltevrede & Jet Mok. “Welkom in de Virtuele Wereld – Second Life nader onderzocht“. De Nieuwe Reporter Whitepaper.
- 2006. Nieborg, David B. “Games and Advertisement – Beyond Billboards and Banners“. In: ICTs and Emerging Business Strategies. Shenja van der Graaf & Yuichi Washida (eds). Pennsylvania: Idea Publishing Group, pp. 97-118.
- 2006. Nieborg, David B. “First Person Paradoxes – The Logic of War in Computer Games“. Game Set and Match II. On Computer Games, Advanced Geometries and Digital Technologies. Oosterhuis, K. & Feireiss, L. (eds.). Rotterdam: Episode Publishers. 107-115.
- 2005. Nieborg, David B. “Spelend Leren – De ontluikende relatie tussen wetenschap en games“. Academische Boekengids. 53 Oktober, pp 2-4.
- 2005. Nieborg, David B. “Changing the Rules of Engagement – Tapping into the Popular Culture of America’s Army, the Official U.S. Army Computer Game“. Master of Arts – Thesis. Utrecht: Utrecht University.
- 2005. Nieborg, David B. “Am I Mod or Not? – an Analysis of First Person Shooter Modification Culture“. Creative Gamers Seminar – Exploring Participatory Culture in Gaming. Hypermedia Laboratory (University of Tampere).
- 2004. Nieborg, David B. “Military Game(r)s: spel of simulatie“. Tijdschrift voor Mediageschiedenis. Vol.7.2: 53-76.
- 2004. Nieborg, David B. “America’s Army: more than a game?“. Bridging The Gap: Transforming Knowledge into Action through Gaming and Simulation. (München: Ludwig Maximilians University). CD-ROM.
- 2003. Van der Graaf, Shenja & David B. Nieborg. “Together we brand: America’s Army“. Digital Games Research Conference Proceedings. Marinka Copier & Joost Raessens (eds). Utrecht: Utrecht University. 324-338.
- 2002. Nieborg, David B. “Onderzoek migratie ELnet naar Webportaal: Van ELnet en MS-DOS naar Anderslezen.nl, Internet en Windows“. Research project by order of the Federatie Slechtzienden- en Blindenbelang, a Dutch NGO for the visually impaired. Final report presented to the Department of OC&W (Education, Culture en Science).