Please email david @ for digital copies.

International (refereed) journals

– Nieborg, David & Poell, Thomas. 2018. The Platformization of Cultural Production: Theorizing the Contingent Cultural Commodity. New Media and Society. Online first:

– Foxman, Maxwell & David B. Nieborg. 2016. Between a Rock and a Hard Place: Games Coverage and its Network of Ambivalences. Journal of Games Criticism. 1(3).

– Nieborg, David. B. 2015. Crushing Candy: The free-to-play game in its connective commodity form. Social Media + Society. 1(2): 1-12. doi: 10.1177/2056305115621932

– Nieborg, David. B. 2014. Prolonging the Magic: The Political Economy of the 7th Generation Console Game. Eludamos. Journal for Computer Game Culture. 8(1): 47-63.

– Van Dijck, José & David B. Nieborg. 2009. Wikinomics and Its Discontents: A Critical Analysis of Web 2.0 Business Manifestos. New Media and Society. 11(5): 855-874.

– Nieborg, David B. & Joke Hermes. 2008. What is Game Studies Anyway? European Journal of Cultural Studies. 11(2): 131-147.

– Nieborg, David B. & Shenja van der Graaf. 2008. The Mod Industries? The Industrial Logic of Non-Market Game Production. European Journal of Cultural Studies. 11(2): 177-195.

– Nieborg, David B. 2006. Mods, Nay! Tournaments, Yay! The Appropriation of Contemporary Game Culture by the U.S. Military. Fibreculture Journal. 4(8).

– Nieborg, David B. 2004. Military Game(r)s: Spel of Simulatie. Tijdschrift voor Mediageschiedenis. 7(2): 53-76.


Contributions to books (EN)

– Nieborg, David B. & Maxwell Foxman. 2018. Mainstreaming Misogyny. The Beginning of the End and the End of the Beginning in Gamergate Coverage. In Mediating Misogyny. Gender, Technology, and Harassment, edited by Jacqueline Vickery and Tracy Everbach. London: Palgrave Macmillan, pp. 111-130.

– Nieborg, David B. 2017. Guitar Hero. In 100 Greatest Video Game Franchises, edited by Robert Mejia, Jaime Banks & Aubrie Adams. Lanham, MD: Rowman & Littlefield, pp. 75-77.

– Nieborg, David B. 2016. App Advertising: The Rise of the Player Commodity. In Explorations in Critical Studies of Advertising, edited by Jay F. Hamilton, Robert Bodle & Ezequiel Korin. New York, NY: Routledge, pp. 28-41. (Preprint PDF).

– Nieborg, David B. & Jeroen de Kloet. 2016. A Patchwork of Potential: A Survey of the European Game Industry. In Global Game Industries and Cultural Policy, edited by Anthony Fung. London: Palgrave Macmillan, pp. 201-226.

– Nieborg, David B. 2016. From Premium to Freemium: The Political Economy of the App. In: Tama Leaver & Michele Willson (Eds.). Social, Casual, and Mobile Games: The Changing Gaming Landscape. New York: Bloomsbury, pp. 225-240.

– Nieborg, David B. 2011. Achievement Unlocked! In: Mieke Gerritzen, Geert Lovink & Minke Kampman (Eds.). Read Where I Am: Exploring New Information Cultures. Valiz: Amsterdam, pp. 117-118.

– Nieborg, David B. 2009. Training Recruits and Conditioning Youth: The Soft Power of Military Games. In: Nina B Huntemann & Matthew Thomas Payne (Eds.). Joystick Soldiers: The Politics of Play in Military Video Games. New York: Routledge, pp. 53-66.

– Nieborg, David B. 2009. Empower Yourself, Defend Freedom! Playing games during times of war. In: Van den Boomen et al. (Eds.). Digital Material: Anchoring New Media in Daily Life and Technology. Amsterdam: Amsterdam University Press, pp. 35-48.

– Nieborg, David B. 2008. Contemporary Game Culture by the U.S. Military. In: Mary Ipe (Ed.). Advergaming and Ingame Advertising – An Introduction. Andhra Pradesh, India: ICFAI University Press, pp. 168-194.

– Nieborg, David B. 2007. In Search of a Disclaimer: Mass Creativity as a Business Model. Culture 2.0. Amsterdam: Virtueel Platform, pp. 27-29.

– Nieborg, David B. 2006 ‘We Want the Whole World to Know How Great the U.S. Army is!’ – Computer Games and Propaganda. In: Manthos Santorineos (Ed.). Gaming Realities – A Challenge for Digital Culture. Athens: Fournos, pp. 77-85.

– Nieborg, David B. 2006. Games and Advertisement – Beyond Billboards and Banners. In: Shenja van der Graaf & Yuichi Washida (Eds.). ICTs and Emerging Business Strategies. Pennsylvania: Idea Publishing Group, pp. 97-118. Republished as: 2007. Nieborg, David B. “Games and Advertisement: Beyond Banners and Billboards“. In: Craig Van Slyke (Ed.). Information Communication Technologies: Concepts, Methodologies, Tools, and Applications. Pennsylvania: Idea Publishing Group.

– Nieborg, David B. 2006. First Person Paradoxes – The Logic of War in Computer Games. In: Oosterhuis, K. & Feireiss, L. (Eds.). Game Set and Match II. On Computer Games, Advanced Geometries and Digital Technologies. Rotterdam: Episode Publishers, pp. 107-115.


Contributions to books (NL)

– Nieborg, David B. 2017. Publicatiedruk In: Anton Corbijn (Ed.) Waar verzet jij je tegen? 2017. Amsterdam: Maven Publishing, pp. 229-231.

– Nieborg, David B. & Joke Hermes. 2016. Games, gamification en sociale media. Lerend spelen en spelend leren. In Inleiding in de pedagogiek Deel I. Thema’s en Basisbegrippen, edited by Paul Smeyers, S. Ramaekers, R. van Goor, and B. Vanobbergen, 221-234. Amsterdam: Boom.

– Nieborg, David B. 2015. Onvoorspelbare emergentie en de magie van spelen. In: Mark Geels & Tim van Opijnen (Eds.) Nederland in ideeën 2016. Dit is het mooiste ooit. Amsterdam: Maven Publishing, pp. 156-158.

– Nieborg, David B. 2014. Recept voor een rijker cultureel leven. In: Mark Geels & Tim van Opijnen (Eds.) Nederland in ideeën 2015. Dit Wil Je Weten. Amsterdam: Maven Publishing, pp. 128-130.

– Nieborg, David B. 2013. Obama in de polder? In: David Kok (Ed.). Sociale gemeenten: De Kracht van nieuwe media. Delft: Eburon Academic Publishers, pp. 197-204.

– Nieborg, David B. 2013. Het vliegwiel van de Nederlandse game-industrie. In: Mark Geels & Tim van Opijnen (Eds.) Nederland in ideeën. 101 denkers over inzichten en innovaties die ons land verander(d)en. Amsterdam: Maven Publishing, pp. 95-97.

– Nieborg, David B. 2013. Waarom winnaars meer en meer winnen. In: John Brockman (Ed.). Dit verklaart alles. 156 denkers over de meest elegante inzichten aller tijden. Amsterdam: Maven Publishing, pp. 346-349.

– Nieborg, David B. 2010. Gamejournalistiek in Nederland. In: Skylla Janssen & Micha van der Meer (Eds.). Professional Playground: Alles over werken in de game-industrie. Amsterdam: Boom Onderwijs, pp. 207-233.

– Nieborg, David B. 2010. De Strijd gaat Virtueel Verder. In: Chris van der Heijden (Ed.). Voorbij maar niet verdwenen. Oorlog: 65 jaar na de Tweede Wereldoorlog. Den Haag: Ministerie van Volksgezondheid, Welzijn en Sport, pp 26-28.

– Nieborg, David B. 2007. Nog Veel Vragen over de Virtuele Economie. In: Bob Timroff (Ed.). ThatSLife: Een praktische gids voor Second Life. Culemborg: Van Duuren Media, pp. 174-175.

– Nieborg, David B. 2007. Een Lange Staart is Goud Waard. In: Maarten Reijnders, Theo van Stegeren & Martijn de Waal (Eds.). De Nieuwe Reporter Jaarboek. Apeldoorn: Het Spinhuis, pp. 175-178.


Conference papers & book reviews

– Nieborg, David B. Chris Young & Daniel Joseph. 2018.“Firm-Level Diversity in the App Store: Towards a Classification Taxonomy of the Game Industry”, paper presented the Congress of the Humanities and Social Sciences, Canadian Game Studies Association (CGSA) in Regina, Saskatchewan, CA.

– Nieborg, David B. 2018. “Call of Candycraft – What the Activision Blizzard Acquisition of King Digital Entertainment Can Tell Us about Game Making Today”, work-in-progress paper presented at the The 14th Game Research Lab Spring Seminar, Tampere University, Tampere, FI.

– Nieborg, David B. 2018. “Fighting for Breadcrumbs: Exploring the Political Economy of Digital Distribution Platforms”, paper presented at the Media Industries Conference 2018 at King’s College, London, UK.

– Nieborg, David B. & Thomas Poell. 2017. “The Platformization of Cultural Production”, panel hosted at the Association of Internet Researchers (AoIR) conference at the University of Tartu, Tartu, Estonia.

– Nieborg, David B. & Thomas Poell. 2017. “The Appification of News: Exploring Media Diversity in the App Ecosystem”, paper presented at the sixth annual International Symposium on Media Innovations (ISMI) at Tallinn University, Tallinn, Estonia.

– Helmond, Anne, David B. Nieborg. & Fernando van der Vlist. 2017. “The Political Economy of Social Data
 Historical Analysis of Platform–Industry Partnerships”, work-in-Progress paper presented at the Social Media & Society International conference in Toronto, Ontario.

– Helmond, Anne, David B. Nieborg. & Fernando van der Vlist. 2017. “Platform power. Investigating platform–industry partnerships and the political economy of social data”. Paper presented at Data Power International conference at the School of Journalism & Communication, Carleton University, Ottawa, Ontario.

– Nieborg, David B. 2017. “Pay to play: The next decade of game industry research”. Paper presented at the Congress of the Humanities and Social Sciences, Canadian Game Studies Association (CGSA) in Toronto, Ontario.

– Helmond, Anne & David B. Nieborg. 2017. “Platform Inception: Facebook Messenger and the Emergence of Nested Platforms and Apps” for the panel “Paradoxes of participation: open platforms, closed knowledge?” at the 67th Annual Conference of the International Communication Association (ICA) in San Diego, CA, USA.

– Nieborg, David B. 2017. “Following the Money in the Age of Connective Platforms” for the panel “Making the implicit explicit: Rethinking method and methodology in the political economy of communication” at the 67th Annual Conference of the International Communication Association (ICA) in San Diego, CA, USA.

– Helmond, Anne & David B, Nieborg. 2016. Facebook in the App Economy: From Web to App(s). Paper presented at the Association of Internet Researchers (AoIR) conference at Von Humboldt Institute for Internet and Society, Berlin, DE.

– Nieborg, David B. & Anne Helmond. 2016. From web to apps. A platform studies approach to Facebook’s political economy. Paper presented at The Internet, Policy and Politics conference “The Platform Society” at Oxford Internet Institute, University of Oxford, UK.

– Rietveld, Joost & David B. Nieborg. 2016. Content Monetization on Digital Distribution Platforms: Implications for Value Creation, Value Capture and Competitive Dynamics. Paper presented at the 36th annual Strategic Management Society (SMS) conference, Berlin, DE.

– Chung, Peichi & David B. Nieborg. 2016. The Global Application Economy: A Comparison of Platform Policies and Governance in Chinese and Western App Stores. Paper presented at the 3rd Annual Chinese DiGRA conference at the Providence University, Taichung City, TW.

– John Banks, David Nieborg, Sebastian Deterding, Annakaisa Kultima, Casey O’Donnell, and Alyea Sandovar. 2016. Why Game Production Studies? Why Now? – Game Production Panel. Panel at the First joint Digital Games Research Association (DiGRA) and the Foundation of Digital Games (FDG) conference, Abertay University, Dundee, Scotland, UK.

– Nieborg, David B. & Maxwell Foxman. 2016. The Mainstreaming of Game Journalism. Paper presented at the First joint DiGRA and FDG conference, Abertay University, Dundee, Scotland, UK.

– Nieborg, David B. 2015. User Acquisition: The Rise of the Data Commodity. Paper presented at The Data Power Conference, The University of Sheffield, UK.

– Nieborg, David B. 2015. App Advertising. The Rise of the Player Commodity. Paper presented at the Digital Games Research Association (DiGRA) conference at Leuphana Universität, Lüneburg, DE.

– Nieborg, David B. 2014. “Nieborg herleest Digital Play“. UvA Faculteit der Geesteswetenschappen Nieuwsbrief #172, p7.

– Nieborg, David B. & Jeroen de Kloet. 2013. In policy we trust: A survey of the European game industry. Paper presented at New Directions in the Development of Creative and Media Industries at the Chinese University of Hong Kong, Hong Kong.

– Jeroen de Kloet & David B. Nieborg. 2013. Dutch Design: The political economy of the Dutch games industry. Paper presented at New Directions in the Development of Creative and Media Industries at the Chinese University of Hong Kong, Hong Kong.

– Nieborg, David B. 2011. Fewer and Bigger: The Rise of the über-blockbuster Video Game. In: Annakaisa Kultima & Mirva Peltoniemi (Eds.). Games and Innovation Research Seminar 2011 Working Papers. Tampere: University of Tampere, pp. 19-26.

– Nieborg, David B & Tanja Sihvonen. 2011. Previewing Games: The Anticipatory Logic of Game Journalism. Paper presented at the 2011 Joint Conference of the National Popular Culture & American Culture Association. San Antonio, USA.

– Nieborg, David B. 2011. The Inevitable Sequel: The Anatomy of the Next-Gen Console Game. Paper presented at What Happens Next: The Mechanics of Serialization, University of Amsterdam, NL.

– Nieborg, David B. 2011. The Winner Takes All: Standardization and Console Games. Paper presented at Think Design Play: The fifth international conference of the Digital Research Association. Utrecht School of the Arts, Hilversum, NL.

– Nieborg, David B. & Tanja Sihvonen. 2009. The New Gatekeepers? On the Occupational Ideology of Game Journalism. Paper presented at DiGRA 2009 – Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University. London, United Kingdom.

– Van Dijck, José & David B. Nieborg. 2007. De Opmars van de Cybernauten – Drie Nieuwe Studies Geven hun Visie op de Digitale Participatiecultuur. Academische Boekengids. 65 November, pp. 7-10.

– Nieborg, David B. & Shenja van der Graaf. 2006. The Expansion Pack Economy – The Gaming Industries. Paper presented at National Popular Culture & American Culture Associations 2006 Joint Conference. Atlanta, USA.

– Nieborg, David B. 2006. The Expansion Pack Economy. Paper presented at Media Change and Social Theory. The 2nd annual ESRC Centre for Research on Socio-Cultural Change conference at the University of Oxford. Oxford, UK.

– Nieborg, David B. 2006. Only an Open Source Ethos? A Closer Look at First Person Shooter PC Game Modifications. Paper presented at Holland Open Software Conference. Amsterdam, NL.

– Nieborg, David B. 2005. Spelend Leren – De Ontluikende Relatie Tussen Wetenschap en Games. Academische Boekengids. 53 Oktober, pp 2-4.

– Nieborg, David B. 2005. Am I Mod or Not? – An Analysis of First Person Shooter Modification Culture. Paper presented at Creative Gamers Seminar – Exploring Participatory Culture in Gaming, Hypermedia Laboratory, University of Tampere. Tampere, Finland.

– Nieborg, David B. 2004. America’s Army: More Than a Game? Paper presented at Bridging The Gap: Transforming Knowledge into Action through Gaming and Simulation, Ludwig Maximilians University. München, Germany.

– Van der Graaf, Shenja & David B. Nieborg. 2003. Together we brand: America’s Army. In: Marinka Copier & Joost Raessens (Eds.). Digital Games Research Conference Proceedings. Utrecht: Utrecht University, pp. 324-338.


Research reports

– Nieborg, David. B. 2014. “#Herdenken #Vieren en #Herinneren in het digitale tijdperk“. Research report commissioned by Nationaal Comité 4 en 5 mei, Amsterdam.

– Nieborg, David B, Sarah van Brussel & Shenja van der Graaf. 2007. “Joystick Cinema – Een marktonderzoek naar de relatie tussen culturele indie games en arthouse films”. Amsterdam: Submarine – A Cross-Media Production Studio.

– Nieborg, David B., Jasper Moes, Heleen van der Klink, Esther Weltevrede & Jet Mok. 2006. “Welkom in de Virtuele Wereld – Second Life nader onderzocht“. De Nieuwe Reporter Whitepaper.

– Nieborg, David B. 2005. “Changing the Rules of Engagement – Tapping into the Popular Culture of America’s Army, the Official U.S. Army Computer Game“. Master of Arts – Thesis. Utrecht: Utrecht University.

– Nieborg, David B. 2002. “Onderzoek migratie ELnet naar Webportaal: Van ELnet en MS-DOS naar, Internet en Windows“. Research project by order of the Federatie Slechtzienden- en Blindenbelang, a Dutch NGO for the visually impaired. Final report presented to the Department of OC&W (Education, Culture en Science).

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