Publications

Books

Peer-reviewed journal articles

  • Joseph, Daniel., David B. Nieborg & Chris J. Young. 2023. One Big Store: Source Diversity and Value Capture of Digital Games in National App Store Instances. International Journal of Communication, 17, 7246-7264. PDF.
  • Poell, Thomas, David B. Nieborg & Brooke Erin Duffy. 2023. Spaces of Negotiation: Analyzing Platform Power in the News Industry. Digital Journalism, 11(8), 1391-1409. PDF.
  • Jia, Lianrui, David B. Nieborg & Thomas Poell. 2022. On super apps and app stores: Digital media logics in China’s app economy. Media, Culture & Society, 44(8), 1437–1453. PDF.
  • Morris, Jeremy., Robert Prey & David B. Nieborg. 2021 Engineering culture: Logics of optimization in games, apps and music. Review of Communication, 21(2), 161-175. PDF.
  • Nieborg, David B. 2021. Apps of Empire: Global capitalism and the app economy. Games & Culture, 16(3), 305-316. PDF.
  • Ross, Alexander & David B. Nieborg. 2021. Spinning is winning: Social casino apps and the platformization of gamble-play. Journal of Consumer Culture, 21(1), 84-101. PDF.
  • Karppi, Tero & David B. Nieborg. 2021. Facebook Confessions. Corporate Abdication and Silicon Valley Dystopianism. New Media & Society, 23(9), 2634-2649. PDF.
  • Nieborg, David B., Chris J. Young & Daniel Joseph. 2020. App Imperialism: The Political Economy of the Canadian App Store. Social Media + Society, 6(2), 1-11. PDF.
  • Rietveld, Joost., Joe Ploog & David B. Nieborg. 2020. The coevolution of platform dominance and governance strategies: Effects on complementor performance outcomes. Academy of Management: Discovery, 6(3), 488–513. PDF.
  • Thomas Poell, David B. Nieborg & José van Dijck. 2019. Platformisation. Internet Policy Review, 8(4), 1-13. PDF.
    • Republished in Spanish as: Poell, Thomas, David B. Nieborg & José van Dijck. 2022. Plataformización. Revista Latinoamericana de Economía y Sociedad Digital, https://doi.org/10.53857/TSFE1722. PDF.
    • Republished in Portuguese as: Poell, Thomas, David B. Nieborg & José van Dijck. 2020. Plataformização. Revista Fronteiras – Estudos Midiáticos, 22(1), 2-10. PDF.
  • Nieborg, David B., Young, Chris, & Daniel Joseph. 2019. Lost in the App Store: The political economy of the Canadian game app economy. Canadian Journal of Communication, 44(2), 57–62. PDF.
  • van Dijck, José., Nieborg, David B., & Thomas Poell. 2019. Reframing platform power. Internet Policy Review, 8(2), 1–18. PDF.
  • Helmond, Anne., Nieborg, David B., & Fernando van der Vlist. 2019. Facebook’s evolution: Development of a platform-as-infrastructure. Internet Histories, 3(2), 123–146. PDF.
  • Nieborg, David B. & Anne Helmond. 2019. The political economy of Facebook’s platformization in the mobile ecosystem: Facebook Messenger as a platform instance. Media, Culture & Society, 41(2), 196–218. PDF.
  • Nieborg, David B. & Thomas Poell. 2018. The platformization of cultural production: Theorizing the contingent cultural commodity. New Media & Society, 20(11), 4275–4292. PDF.
  • Maxwell Foxman & Nieborg, David B. 2016. Between a rock and a hard place: Games coverage and its network of ambivalences. Journal of Games Criticism, 3(1). LINK.
  • Nieborg, David B. 2015. Crushing candy: The free-to-play game in its connective commodity form. Social Media + Society, 1(2), 1-12. PDF.
  • Nieborg, David B. 2014. Prolonging the magic: The political economy of the 7th generation console game. Eludamos. Journal for Computer Game Culture, 8(1), 47–63. PDF.
  • van Dijck, José & David B. Nieborg. 2009 Wikinomics and its discontents: A critical analysis of Web 2.0 business manifestos. New Media & Society, 11(5), 855–874. PDF.
  • Nieborg, David B. & Shenja van der Graaf. 2008. The mod industries? The industrial logic of non-market game production. European Journal of Cultural Studies, 11(2), 177–195. PDF.
  • Nieborg, David B. 2006. Mods, Nay! Tournaments, Yay! The appropriation of contemporary game Culture by the U.S. Military. The Fibreculture Journal, 4(8). LINK.
  • Nieborg, David B. 2004. Military game(r)s: Spel of simulatie. Tijdschrift voor Mediageschiedenis, 7(2): 53–76. PDF.

Edited special journal issues

Contributions to books & encyclopedias (EN)

  • Kaushar Mahetji & David B. Nieborg. (2024). TikTok as a platform tool: Surveying disciplinary perspectives on platforms and cultural production. In Creative Tools and the Softwarization of Cultural Production, edited by Frédérik Lesage & Michael Terren. Palgrave Macmillan, pp. 23-45. PDF.

  • Nieborg, David B., & Kaushar Mahetaji. Apps & Politics. 2022. In Elgar Encyclopedia of Technology and Politics, edited by Andrea Ceron. Edward Elgar, pp. 269–273. PDF.

  • Nieborg, David B., Thomas Poell & José van Dijck. 2022. Platforms and Platformization. In The SAGE Handbook of the Digital Media Economy, edited by Terry Flew, Jennifer Holt & Julian Thomas. Sage, pp. 82–102. PDF.

  • Lianrui Jia & David B. Nieborg. 2022. Analyzing Chinese Platform Power: Infrastructure, Finance, and Geopolitics. In Communication Innovation and Infrastructure: A Critique of the New in a Multipolar World, edited by Rolien Hoyng & Gladys Pak Lei Chong. Michigan State University Press, pp. 1–28. PDF.

  • Nieborg, David B. 2021. How to Study Game Publishers: Activision Blizzard’s Corporate History. In Game Production Studies, edited by Olli Sotamaa & Jan Švelch. Amsterdam University Press, pp. 179–195. PDF.

  • Nieborg, David B. & Thomas Poell. 2019. The Platformization of Making Media. In Making Media: Production, Practices, and Professions, edited by Mark Deuze and Mirjam Prenger. Amsterdam University Press, pp. 85–96. PDF.

  • Nieborg, David B. & Maxwell Foxman. 2018. Mainstreaming Misogyny. The Beginning of the End and the End of the Beginning in Gamergate Coverage. In Mediating Misogyny, edited by Jacqueline Vickery and Tracy Everbach. Palgrave Macmillan, pp. 111–130. PDF.

  • Nieborg, David B. 2017. Guitar Hero. In 100 Greatest Video Game Franchises, edited by Robert Mejia, Jaime Banks & Aubrie Adams. Rowman & Littlefield, pp. 75–77.

  • Nieborg, David B. 2017. App Advertising: The Rise of the Player Commodity. In Explorations in Critical Studies of Advertising, edited by Jay F. Hamilton, Robert Bodle & Ezequiel Korin. Routledge, pp. 28–41. PDF.

  • Nieborg, David B. & Jeroen de Kloet. 2016. A Patchwork of Potential: A Survey of the European Game Industry. In Global Game Industries and Cultural Policy, edited by Anthony Fung. Palgrave Macmillan, pp. 201–226. PDF.

  • Nieborg, David B. 2016. From Premium to Freemium: The Political Economy of the App. In Social, Casual, and Mobile Games: The Changing Gaming Landscape, edited by Tama Leaver & Michele Willson. Bloomsbury, pp 225–240. PDF.

  • Nieborg, David B. 2011. Achievement Unlocked! In Read Where I Am: Exploring New Information Cultures, edited by Mieke Gerritzen, Geert Lovink & Minke Kampman, 117-118. Valiz.
  • Nieborg, David B. 2009. Training Recruits and Conditioning Youth: The Soft Power of Military Games. In Joystick Soldiers: The Politics of Play in Military Video Games, edited by Nina B. Huntemann & Matthew Thomas Payne. Routledge, pp. 53–66. PDF.

  • Nieborg, David B. 2009. Empower Yourself, Defend Freedom! Playing Games During Times of War. In Digital Material: Anchoring New Media in Daily Life and Technology, edited by Marianne Van den Boomen et al. Amsterdam University Press, pp. 35–48. PDF.

  • Nieborg, David B. 2007. In Search of a Disclaimer: Mass Creativity as a Business Model. In Culture 2.0., 27-29. Virtueel Platform.
  • Nieborg, David B. 2007. Games and Advertisement – Beyond Billboards and Banners. In: ICTs and Emerging Business Strategies, edited by Shenja van der Graaf & Yuichi Washida. Idea Publishing Group, pp. 97–118. PDF.

    • Republished as: Nieborg, David B. 2008. Contemporary Game Culture by the U.S. Military. In Advergaming and Ingame Advertising – An Introduction, edited by Mary Ipe. ICFAI University Press, pp. 168–194.

Contributions to books (NL)

  • Nieborg, David B. 2019. De afrekening van Mark Zuckerberg. In: Joris Luyendijk (Ed.) Hoop. Amsterdam: Maven Publishing, pp. 49-51.
  • Nieborg, David B. 2017. Publicatiedruk. In: Anton Corbijn (Ed.) Waar verzet jij je tegen? 2017. Amsterdam: Maven Publishing, pp. 229-231.
  • Nieborg, David B. & Joke Hermes. 2016. Games, gamification en sociale media. Lerend spelen en spelend leren. In Inleiding in de pedagogiek Deel I. Thema’s en Basisbegrippen, edited by Paul Smeyers, S. Ramaekers, R. van Goor, and B. Vanobbergen, 221-234. Amsterdam: Boom.
  • Nieborg, David B. 2015. Onvoorspelbare Emergentie en de Magie van Spelen. In Nederland in Ideeën 2016, edited by Mark Geels & Tim van Opijnen, 156-158. Maven Publishing.
  • Nieborg, David B. 2014. Recept voor een Rijker Cultureel Leven. In Nederland in Ideeën 2015, edited by Mark Geels & Tim van Opijnen, 128-130. Maven Publishing.
  • Nieborg, David B. 2013. Obama in de Polder? In Sociale Gemeenten. De Kracht van Nieuwe Media, edited by David Kok, 197-203. Eburon.

  • Nieborg, David B. 2013. Het Vliegwiel van de Nederlandse Game-industrie. In Nederland in Ideeën 2014, edited by Mark Geels & Tim van Opijnen, 95-97. Maven Publishing.

  • Nieborg, David B. 2013. Waarom Winnaars Meer en Meer Winnen. In Dit Verklaart Alles, edited by John Brockman, 346-349. Maven Publishing.

  • Nieborg, David B. 2010. De Strijd gaat Virtueel Verder. In: Voorbij Maar Niet Verdwenen. Oorlog: 65 Jaar na de Tweede Wereldoorlog, edited by Chris van der Heijden, 26-28. Ministerie van VWS.
  • Nieborg, David B. 2010. Gamejournalistiek in Nederland. In Professional Playground: Alles over Werken in de Game-industrie, edited by Skylla Janssen & Micha van der Meer. Boom, pp. 207–233.
  • Nieborg, David B. 2007. Nog Veel Vragen over de Virtuele Economie. In ThatSLife: Een Praktische Gids voor Second Life, edited by Bob Timroff, 174-175. Van Duuren Media.

  • Nieborg, David B. 2007. Een Lange Staart is Goud Waard. In De Nieuwe Reporter Jaarboek, edited by Maarten Reijnders, Theo van Stegeren & Martijn de Waal, 175-178. Het Spinhuis.

Conference papers & presentations

  • 2023

    • Association of Internet Researchers (AoIR) in Philadelphia, USA. “The politics and evolution of TikTok as platform tool.” Co-author: Kaushar Mahetaji.

    • Association of Internet Researchers (AoIR) in Philadelphia, USA. “Platforms, Power & Advertising: Analysing relations of dependency in the digital advertising ecosystem.” Co-author: Thomas Poell.

    • ECREA Methods in Cultural Production and Media Industries Research Conference, online conference hosted by Södertörn University (SE). “Platform economics and cultural production: You know nothing, platform scholars.” Co-author: Thomas Poell.
    • TikTok Creators & Digital Economies, online symposium hosted by the University of the Arts London (UK). “TikTok as a Platform Tool.” Co-author: Kaushar Mahetaji.
  • 2022
    • Association of Internet Researchers (AoIR) in Dublin, IE. “App stores as infrastructural platform services.” Co-authors: Chris Young and Daniel Joseph.

    • Association of Internet Researchers (AoIR) in Dublin, IE. “Shaping Cultural Production. Unity Technologies’ Pan-Industry Infrastructural Integration.” Co-authors: Thomas Poell and José van Dijck.

    • Digital Communications and Media Markets: Power, Policy and Global Perspectives at Carleton University, Ottawa CA. “Methodological challenges in the digital media industries.” Not peer-reviewed

    • Digital Games Research Association (DiGRA) conference in Kraków, PL. “Bringing Worlds Together… Sometimes: North American Game Journalists and their Relationship with the Public”. Co-panelists: Maxwell Foxman, Gregory Perreault, David Nieborg, Shira Chess, Amanda Cote, and Brandon Harris.

    • International Gambling Conference in Auckland, NZ. “Pandemic and Free-to-Play games: A Workshop based on the First Canadian Study.” Co-authors: Savard, A-C., Kairouz, S., French, M., Costes, J-M., Monson, E., Ferland, F., Fiedler, I., Reynolds, J., Dauphinais, S., & Laforge, J-P.

    • Digital Humanities (DH) conference in Tokyo, JP. “Mapping Disciplinary Perspectives on Platform Governance”. Co-authors: Randa El Khatib, William R. Bowen, and Leslie Chan.

    • Global Perspectives on Platforms and Cultural Production conference in Amsterdam, NL. “One big store: the political economy of content diversity in national instances of app stores”. Co-authors: Daniel Joseph & Chris Young.

    • Global Perspectives on Platforms and Cultural Production conference in Amsterdam, NL. “The Super App Strategy: How Tencent combines platformization, infrastructuralization, conglomeration, and financialization in China’s app economy”. Co-authors: Lianrui Jia & Thomas Poell.

    • The 72th Annual Conference of the International Communication Association (ICA) in Paris, FR. “Financial Analysis for App Stores: Lessons Learned and Limitations” for the panel “There’s a Method for That: Revisiting the Methods and Practices of App Studies.”

  • 2021
    • Association of Internet Researchers (AoIR). Online. “Analyzing platform power in the cultural industries.” Co-authors: Thomas Poell and Brooke E. Duffy.
    • Data & Society Research Institute. Online. “Analyzing Platform Power in the Cultural Industries.” Against Platform Determinism Workshop. Co-authors: Thomas Poell, José van Dijck, and Brooke E. Duffy.

    • Communication & Cultural Policy in the Age of the Platform, McMaster University. Online. “Platform governance and cultural production”.

    • Administrative Sciences Association of Canada (ASAC). Online. “How does Innovation Contribute to Relationship Value in Social Media Platform Partnerships?”. Co-authors: Donna Smith, Charles Davis, and Leonardo Amado Godoy.

  • 2020
    • Association of Internet Researchers. Online. “‘Bringing Your Vision to Life’: Production Platforms and Industry Unity.” Co-authors: Chris Young and Daniel Joseph.

    • Association of Internet Researchers. Online. “Re-valuing platforms, reclaiming the local.” Paper and panel with: Alex Gekker, Sam Hind, Thomas Poell, Shenja van der Graaf, Mehdi Montakhabi, Eva Mos, Niels van Doorn.

    • Association of Internet Researchers. Online. “Games of Empire Ten Years On.” Panel. Co-hosts: Caroline Pelletier, Paulo Ruffino, Jamie Woodcock, Ergin Bulut.

    • Media Industries Conference. King’s College, London UK. “The Algorithmic Game”. Workshop. Co-hosts: Bishop, Sophie., Seth Lewis, Kelley Cotter, Robert Prey, Thomas Poell & Brooke Duffy. Refereed. Cancelled due to COVID

    • Media Industries Conference. King’s College, London UK. “Cultural Production and Platform Power”. 500-word abstract. Refereed. Co-authors: Thomas Poell and José van Dijck. Cancelled due to COVID.

  • 2019
    • Association of Internet Researchers. Brisbane, AUS. “Analyzing Platform Power: App Stores as Infrastructural Platform Services”. Co-authors: Thomas Poell and José van Dijck.

    • Association of Internet Researchers. Brisbane, AUS. “Critical digital methods: building trust in, across, against systems”. Fishbowl co-convenors: MaryElizabeth Luka, T.L. Cowan, Jas Rault and Michael Petit.

    • Research Infrastructure for the Study of Archived Web Materials (RESAW): The Web That Was: Archives, Traces, Reflections. Conference, University of Amsterdam, NL. “The changing face of Facebook. Confessions of former Facebook employees”. Co-author: Tero Karppi.

    • Academy of Management (AOM) Annual Meeting. Boston, USA. “Platform Ecosystem Evolution: Implications for Complementors”. Co-authors: Joost Rietveld and Joe Ploog.

    • The 10th International Conference on Social Media & Society. Toronto, CA. “An exploration of interorganizational trust in social media platform partnerships”. Co-author: Donna Smith.

    • The 69th Annual Conference of the International Communication Association (ICA) in Washington, DC, USA. “Update your apps! The political economy of the contingent commodity” for the panel “Optimizing Culture: Music, Software and the Impact of Platformization”

    • The 69th Annual Conference of the International Communication Association (ICA) in Washington, DC, USA. “Traces of Autonomy: Brokering Independence in Platformized Cultural Production” for the panel “Cheating the Game Industry: Autonomy and Play with Unity Game Engine” Co-author: Maxwell Foxman.

  • 2018
    • ReFiG (Refiguring Innovation in Games) Conference at University of British Columbia, Vancouver, CA. “App store diversity: Industry taxonomies in the iOS App Store.”. Co-authors: Chris Young and Daniel Joseph. Not peer-reviewed

    • Association of Internet Researchers. Montréal, CA. “App imperialism: The political economy of the Canadian App Store”. Co-authors: Chris Young and Daniel Joseph.

    • Association of Internet Researchers. Montréal, CA. “Platform power and public values”. Co-authors: José van Dijck and Thomas Poell.

    • Congress of the Humanities and Social Sciences, Canadian Game Studies Association (CGSA) at University of Regina, CA. “Firm-Level Diversity in the App Store: Towards a Classification Taxonomy of the Game Industry”. Co-authors: Daniel Joseph and Chris Young.

    • Strategic Management Society (SMS) Special Conference at University of Oslo, NO. “Platform Ecosystem Evolution: Towards an Integrative Framework and Implications for Complementors”. Co-authors: Joost Rietveld, Joe Ploog, and Pursey Heugens.

    • The 14th Game Research Lab Spring Seminar, Tampere University, Tampere, FI. “Call of Candycraft – What the Activision Blizzard Acquisition of King Digital Entertainment Can Tell Us about Game Making Today”.

    • Media Industries Conference 2018 at King’s College, London, UK. “Fighting for Breadcrumbs: Exploring the Political Economy of Digital Distribution Platforms”.

  • 2017
    • The sixth annual International Symposium on Media Innovations (ISMI) at Tallinn University, Tallinn, EE. “The Appification of News: Exploring Media Diversity in the App Ecosystem”. Co-author: Thomas Poell.

    • Association of Internet Researchers (AoIR) conference at the University of Tartu, Tartu, EE. “The Platformization of Cultural Production”. Co-panel convener: Thomas Poell.

    • Data Power International conference at the School of Journalism & Communication, Carleton University, Ottawa, CA. “Platform power. Investigating platform–industry partnerships and the political economy of social data”. Co-authors: Anne Helmond & Fernando van der Vlist.

    • Social Media & Society International conference at Ryerson University in Toronto, CA. “The Political Economy of Social Data. A Historical Analysis of Platform–Industry Partnerships”. Co-authors: Anne Helmond & Fernando van der Vlist.

    • Congress of the Humanities and Social Sciences, Canadian Game Studies Association (CGSA) at Ryerson University in Toronto, CA. “Pay to play: The next decade of game industry research”.

    • The 67th Annual Conference of the International Communication Association (ICA) in San Diego, USA. “Platform Inception: Facebook Messenger and the Emergence of Nested Platforms and Apps” for the panel “Paradoxes of participation: open platforms, closed knowledge?” Co-author: Anne Helmond.

    • The 67th Annual Conference of the International Communication Association (ICA) in San Diego, USA. “Following the Money in the Age of Connective Platforms” for the panel “Making the implicit explicit: Rethinking method and methodology in the political economy of communication”.

  • 2016
    • The Internet, Policy and Politics conference “The Platform Society” at Oxford Internet Institute, University of Oxford, UK. “From web to apps. A platform studies approach to Facebook’s political economy”. Co-author: Anne Helmond.

    • 36th annual Strategic Management Society (SMS) conference, Berlin, DE. “Content Monetization on Digital Distribution Platforms: Implications for Value Creation, Value Capture and Competitive Dynamics.” Co-author: Joost Rietveld.

    • Association of Internet Researchers conference at Von Humboldt Institute for Internet and Society, Berlin, DE. “Facebook in the App Economy: From Web to App(s).” Co-author: Anne Helmond.

    • First joint Digital Games Research Association (DiGRA) and the Foundation of Digital Games (FDG) conference, Abertay University, Dundee, Scotland, UK. “Why Game Production Studies? Why Now? – Game Production Panel.” Co-panelists: John Banks, Jedrzej Czarnota, Sebastian Deterding, Annakaisa Kultima, Casey O’Donnell, and Alyea Sandovar.

    • First joint Digital Games Research Association (DiGRA) and the Foundation of Digital Games (FDG) conference, Abertay University, Dundee, Scotland, UK. “The Mainstreaming of Game Journalism.” Co-author: Maxwell Foxman.

    • 3rd Annual Chinese DiGRA conference at the Providence University, Taichung City, TW. “The Global Application Economy: A Comparison of Platform Policies and Governance in Chinese and Western App Stores ”. Co-author: Peichi Chung.

  • 2015
    • Data Power conference at The University of Sheffield, UK. “User Acquisition: The Rise of the Data Commodity.”

    • Diversity of Play. Annual DiGRA conference at Leuphana Universität, Lüneburg, DE. “App Advertising. The Rise of the Player Commodity.”

  • 2014
    • Social Media and the Transformation of Public Space conference at the Royal Netherlands Academy of Arts and Sciences (KNAW), Amsterdam, NL. “App Economics: On Mobile Marketing and User Acquisition.”

  • 2013
    • New Directions in the Creative & Media Industries at the Chinese University of Hong Kong, HK. “In Policy We Trust: A survey of the European Game Industry” & “Dutch Design: The Political Economy of the Dutch Games Industry.” Co-author: Jeroen de Kloet. Not peer-reviewed

  • 2011
    • Games and Innovation Research Seminar at the University of Tampere, Tampere, FI. “Fewer and Bigger: The Rise of the Über-blockbuster Video Game.”

    • What Happens Next: The Mechanics of Serialization conference at the University of Amsterdam, NL. “The Inevitable Sequel: The Anatomy of the Next-Gen Console Game.” Not peer-reviewed

    • National Popular Culture & American Culture Association (PCA/ACA) conference, San Antonio, TX, USA. “Previewing Games: The Anticipatory Logic of Game Journalism.” Co-author: Dr. Tanja Sihvonen.

    • Digital Games Research Association (DiGRA) conference at the Utrecht School of the Arts, Hilversum, NL. “The Winner Takes All: Standardization and Console Games.”

  • 2009
    • Digital Games Research Association (DiGRA) conference at Brunel University, London, UK. “The New Gatekeepers? On the Occupational Ideology of Game Journalism.” Co-author: Tanja Sihvonen.

    • Participating in a Mediated World conference at the KNAW, Amsterdam, NL.

    • “The Cultural Games Industry.” Not peer-reviewed

  • 2006
    • PCA/ACA conference, Atlanta, USA. “The Expansion Pack Economy – The Gaming Industries.” Co-author: Shenja van der Graaf.

    • Media Change and Social Theory ESRC conference at the University of Oxford, Oxford, UK. “The Expansion Pack Economy.”

    • Holland Open Software conference at the Free University of Amsterdam, Amsterdam, NL. “Only an Open Source Ethos? A Closer Look at First Person Shooter PC Game Modifications.”

  • 2005
    • Young People and New Technologies conference at University College Northampton, UK. “Observing Others Play – The Practices of Online First Person Shooter PC-gamers.”

    • Creative Gamers Seminar – Exploring Participatory Culture Seminar at the University of Tampere, FI. “Am I Mod or Not? – An Analysis of First Person Shooter Modification Culture.”

  • 2004
    • Bridging The Gap: Transforming Knowledge into Action through Gaming and Simulation, The International Simulation And Gaming Association conference at the Ludwig Maximilians University, München, DE. “America’s Army: More Than a Game?”

  • 2003
    • Game Analysis Methodology Seminar at the IT University of Copenhagen, Copenhagen, DK. “A First Person Analysis.”

    • Inaugural DiGRA conference at Utrecht University, Utrecht, NL. “Together We Brand: America’s Army.” Co-author: Shenja van der Graaf.

Research reports